Students will be given tools and, throughout the GMnavy.go model, encouraged at Ktops, elements, contests, Pktops, etc., to try their hand at not just playing a single-purpose game adapted to such Ktop (see exhibit "B") or element, but at actually building a game.
Students not previously motivated by the STEM subjects (science, technology, engineering and mathematics) might find themselves programming applications or causing working parts in game or application to link to another.
● Games and simulations created by students at the GMnavy.go model will be downloadable and typically will require no special equipment for the nation's digital haves. For the have-nots, the GMnavy.go model will seek to bring the GMnavy.go advantage to them as well. See "DIGITAL DIVIDE" in "Mentors' and volunteers' door."
● From the 20,000-or-so Uni-Sites may surge original concepts and innovation far different from traditional thinking. For a bit of perspective, it might be useful to read the article "For Kids, Tuck Some Tech Into Your Talk." Amazingly (as indicated by the six GMnavy.go inserted comments there), advent of the technologic GMnavy.go model will be poised to take students light years beyond the (lightweight?) points/goals/thinking expressed by the professionals interviewed.
Throughout the GMnavy.go model, students will brush with orchestrated occasions to create online games and applications, and perhaps do a touch of science, technology, engineering and math along the way, always beginning at whatever level a student may be ready.