As more schools integrate digital games into learning, programs are evolving to turn students into bona fide video-game designers
By Ian Quillen
In one row [click on red link], juniors Jacob Currence and Tyler Gum test the gun-shooting level of "Finding Mr. X," a film noir-flavored game they've created to test players' acumen in quadratic equations. Behind them, Kasey Meadows demonstrates how the protagonist in "The Lost Llama" weaves through a maze and solves riddles about mathematical sines, cosines, and tangents.
The incessant low din suggests chaos, but White insists it's the sound of productivity.
"It's just a different type of classroom," she says.
White is the pioneer here at Tygarts Valley Middle and High School in Mill Creek, W.Va., where for one period a day for the past two years she has taught the Globaloria curriculum, a creation of the New York City-based ed-tech nonprofit World Wide Workshop built around students participating in social networking and video design. It's an effort to transform much more than the classroom vibe.